
He will also occasionally use an extended area of effect special attack in which he bombards the area around him with mortar-like energy blasts, or sweeps the area in a 360-degree angle with his energy beams (these attacks often have the effect of destroying his reinforcements, including his own shield surveyors). Once his non-regenerating shield is depleted, Jack becomes vulnerable to incendiary damage and will call in Hyperion Loader reinforcements and switch his combat style to deploying turrets and corrosive grenades while calling in personal shield surveyors to protect him (which has stats similar to a Badass Surveyor, but cannot attack). He begins the battle utilizing a cloaking device, while continuously spawning weak holographic decoys that triggers kill skills and second winds.

Jack is armed with dual wrist launchers that fire energy bolts and sustained incendiary beams. The final confrontation takes place between the Vault Hunters, Jack, and The Warrior. Mordecai and Brick assist until their drop barge is shot down by JET Loaders.

In Hero's Pass, the Vault Hunters must fight through a multitude of Hyperion robots and personnel to reach the Vault of the Warrior. The Vault Hunters must then travel to the Eridium Blight to meet Claptrap and defend him while he opens the gate to Hero's Pass. Each of the mission objectives to talk to them will be checked off the list when the item is taken.

Most of these will be blue rarity, although other rarities (especially purple) are also possible. Each of the key NPCs completes its monologue with the donation of an item Tannis gives a relic, Zed a shield, Scooter a Grenade Mod, Hammerlock a Sniper Rifle, Moxxi a Submachine Gun, and Marcus an Assault Rifle. Before going to the final fight, talk to the characters around the Sanctuary.
